森林0.59b更新了什么 森林The Forest0.59b更新日志...
V0.59b┊更新日志:
Fixed a bug where some structures would vanish on loading games
修正了一些结构在加载游戏中消失的bug
DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
DS -添加到服务器的版本检查。这将通知玩家,如果他们试图加入的专用服务器是从一个不同的版本比目前的建设,他们正在使用。看到这个消息的玩家应该确保他们的游戏是最新的,或者尝试不同的服务器作为服务器可能是最新的
DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
连接到专用服务器现在显示客户端连接消息在初始阶段
DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
DS -当试图连接到服务器没有正确配置,玩家将收到一个错误信息,并返回到标题屏幕
DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
DS -加入服务器按钮在专用服务器已被重命名从'新'到'加入'
DS – Fixed basic fires not lightable by clients after loading into games
DS–固定基本火灾不轻松的客户后加载到游戏
DS – Prevented dedicated server from saving quality presets
防止专用服务器保存质量预置
DS – Player list in game now shows amount of players in game
DS -球员名单在游戏现在显示数量的球员在游戏中
Fixed a bug where some structures would vanish on loading games
修正了一些结构在加载游戏中消失的bug
DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
DS -添加到服务器的版本检查。这将通知玩家,如果他们试图加入的专用服务器是从一个不同的版本比目前的建设,他们正在使用。看到这个消息的玩家应该确保他们的游戏是最新的,或者尝试不同的服务器作为服务器可能是最新的
DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
连接到专用服务器现在显示客户端连接消息在初始阶段
DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
DS -当试图连接到服务器没有正确配置,玩家将收到一个错误信息,并返回到标题屏幕
DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
DS -加入服务器按钮在专用服务器已被重命名从'新'到'加入'
DS – Fixed basic fires not lightable by clients after loading into games
DS–固定基本火灾不轻松的客户后加载到游戏
DS – Prevented dedicated server from saving quality presets
防止专用服务器保存质量预置
DS – Player list in game now shows amount of players in game
DS -球员名单在游戏现在显示数量的球员在游戏中
森林the forest0.43更新了什么 0.43更新内容一览
以下为贴吧[我赵昊啦]翻译:
V0.43 木棍和石块包, 超级药剂,改善建筑,修复了一些bug
在这次补丁中,我们添加了新的可合成的木棍和石块包,一旦合成,这些包裹会增加你物品栏中木棍和石块的携带的总量。同时我们也增加了可合成的超级药剂,此药剂能比常规药剂回复更多的生命值和耐力,在生存手册里面可以找到这些合成方法。
我们还给连续的自定义墙添加了自动填充功能,它们起作用的方式就像放天花板一样。在平台和地板上建造物品的判定系统优化,更容易设置在平台/地板上,而不是下面。
在地基上,现在墙会尝试自动填充整个地板区域(就是会自动自己围一圈),不再需要像以前那样自己一点点地去拉墙壁对位置。
我们给变异体添加了吃晾肉架晾的肉的能力(卧槽,这样就不能愉快地屯肉了,看来要将晾肉架建在他们摸不到的地方),如果晾肉架上没有肉他们会破坏这些晾肉架(丧病)。
我们还修复了一些关于敌人会一直朝着一个到不了的目标点跑的bug(就是卡住了),和动物刷新在玩家建筑里面的bug。
同时我们还添加一些新的音效,更多的道具在山洞营地,修复成吨的bug(又是这句话,然并卵,依然有成吨的bug),完整的修复列表在下面看:
然后重要的更新内容:
新合成物品: 超级生命药: 合成配方: 1 marigold,+1(芦荟) aloe + 1 coneflower, 作用是直接回复100%的血量。
新合成物品: 超级体力药:合成配方: 1 coneflower+ 1 chicory + 1 芦荟aloe,更新日志没说具体作用,估计是回满体力。
新合成物品: 木棍包:合成配方: 2 绳子ropes+ 3 布条cloth + 1 兔子皮rabbit skin. 增加10木棍的携带量。
新合成物品: 石头包:合成配方: 3 绳子ropes+ 3 布条cloth + 3 兔子皮rabbit skin。 增加5石头的携带量。
吃万寿菊(marigold)现在提供5%的饱腹感。(和其他植物一样)
加大了烤熟的肉的体积,这样应该更容易在火堆里面找到它。
没点燃的燃烧瓶扔到火上会点燃,但点燃的燃烧弹仍然不能点燃另一个未点燃的燃烧弹。
增加敌人躲闪远程攻击的能力。(燃烧弹也能躲。)
Improved responsiveness of weapon when attacking while recovering from a swing(如果武器攻击时候上一击没有打中任何东西,可以更快的收回武器打出下一击。)
变异体会尝试吃掉晾肉架上的肉,一旦晾肉架上没肉了,他们就会把你的晾肉架给摧毁。
防御尖刺墙现在被判定为动态建筑,所以不能再往上建那种需要吸附在墙上的结构了。(例如墙上的花盘、装饰棍子等等)
一些需要吸附在墙上的结构/儿子的画不能再被贴在某些动态建筑上了(估计说的就是尖刺防御墙)
不在可以把尖刺防御墙连接到大门门块上了。
把建筑倒塌后的残骸的消失时间从2.5秒提升到5秒/
?
Caves – 在洞穴10和洞穴2的野营附近新增了营地垃圾。
新增的自定义墙壁的自动填充方案,生效方式和地板/屋顶类似,墙壁会显示出一个自动填充的预览效果. 默认情况下系统会自动根据地形和玩家建造的地板来自动切换手动和自动模式, 长按C也能在两种模式间切换. 之后在放置一面墙壁之前不会再自动切换。
Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
(最后这段是介绍自动填充功能的,但是我看得不太懂,而且太长了我也不想翻。。。)
其次重要的:
========================================
动物不再在玩家的建筑内刷新了。
天坑底下有了更好的细节表现。
Player blood map seams fixed(应该是修复了玩家血液贴图会出现一条缝合线的问题。)
Caves –在洞穴里面石头撞到地面有更好的碰撞效果。
开头飞机空难时候,玩家前面的屏幕上会有失真效果。
蜥蜴不再会爬上玩家正在砍的树上了。
当玩家划着小木筏上岸时候,会被强制松开控制。
改进松树的外观。
生存书更新了药物制作的介绍页面。
把避难所的图标(就是房子图标),往建筑外面移动了一点点。
在寻路系统上有了新的改进和优化。
推动救生圈的时候和它掉水里的时候,会有声音了。。
修复了在绳子底下对着绳子顶端按E然后就瞬移到悬崖上面的bug.
改进了花盘来防止它穿到墙的背面。
(多人模式下) 捕鱼陷阱不在同步出现,因为就算再多人模式下,池塘里面的鱼是每个玩家自己电脑上独自生成的,大家抓鱼都是在自己那里抓而已。
=================================================================================
完全不重要的:
Caves – 修复内容:Fixed holes in cave 6
(多人模式下) Reduced some jerkiness in squirrel animation as client
(多人模式下) 修复内容:Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
(多人模式下) 修复内容:Fixed interaction distance with item holder trigger of sled being really short
(多人模式下) 修复内容:Fixed cutting stumps away from host not not blowing up
(多人模式下) 修复内容:Fixed (again)backpack overlay icon not showing up in world after dying in a cave
(多人模式下) 修复内容:Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
(多人模式下) 修复内容:Fixed flickering on back of tabloid magazine when viewing another player holding it
(多人模式下) 修复内容:Fixed cave pre-placed fires not being lightable
(多人模式下) 修复内容:Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
(多人模式下) 修复内容:Fixed fish trap resetting when there’s a fish trapped remotely
Audio – added sounds to book opening on plane
Audio – 修复内容:Fixed timing of meat eating to fit new animation
修复内容:Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
修复内容:Fixed some structures not getting cut out of nav mesh correctly on loading save game
修复内容:Fixed some cases of enemies running somewhere when there was no path to the target
修复内容:Fixed greebles switching from regular to snow when standing right on the edge in between
修复内容:Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
修复内容:Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
修复内容:Fixed glowing mutant leader straps
修复内容:Fixed wrong uv’s on back of some magazines and pickups
修复内容:Fixed missing backfaces on dropped lizard and rabbit skin prefabs
修复内容:Fixed repetition of female head on stick art placed around the world
修复内容:Fixed player collision getting stuck on enemies standing directly below player
修复内容:Fixed ghost roof default visual not centered and weirdly offset
修复内容:Fixed resetting fish trap not having a delay allowing currently caught fish to escape
修复内容:Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
修复内容:Fixed some tree/tent intersections
修复内容:Fixed excessive distortion when damaging gardens
修复内容:Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
修复内容:Fixed screen sometimes shaking randomly when walking around the world
修复内容:Fixed meat clipping into player body while eating
修复内容:Fixed player crouch getting stuck sometimes when moving through shallow water
修复内容:Fixed player getting thrown up in the air if standing on top of an explosive
修复内容:Fixed lizards and other animals not falling from trees that are cut down
修复内容:Fixed some tree/tent intersections
修复内容:Fixed excessive distortion when damaging gardens
修复内容:Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
修复内容:Fixed screen sometimes shaking randomly when walking around the world
修复内容:Fixed meat clipping into player body while eating
修复内容:Fixed player crouch getting stuck sometimes when moving through shallow water
修复内容:Fixed player getting thrown up in the air if standing on top of an explosive
修复内容:Fixed lizards and other animals not falling from trees that are cut down
V0.43 木棍和石块包, 超级药剂,改善建筑,修复了一些bug
在这次补丁中,我们添加了新的可合成的木棍和石块包,一旦合成,这些包裹会增加你物品栏中木棍和石块的携带的总量。同时我们也增加了可合成的超级药剂,此药剂能比常规药剂回复更多的生命值和耐力,在生存手册里面可以找到这些合成方法。
我们还给连续的自定义墙添加了自动填充功能,它们起作用的方式就像放天花板一样。在平台和地板上建造物品的判定系统优化,更容易设置在平台/地板上,而不是下面。
在地基上,现在墙会尝试自动填充整个地板区域(就是会自动自己围一圈),不再需要像以前那样自己一点点地去拉墙壁对位置。
我们给变异体添加了吃晾肉架晾的肉的能力(卧槽,这样就不能愉快地屯肉了,看来要将晾肉架建在他们摸不到的地方),如果晾肉架上没有肉他们会破坏这些晾肉架(丧病)。
我们还修复了一些关于敌人会一直朝着一个到不了的目标点跑的bug(就是卡住了),和动物刷新在玩家建筑里面的bug。
同时我们还添加一些新的音效,更多的道具在山洞营地,修复成吨的bug(又是这句话,然并卵,依然有成吨的bug),完整的修复列表在下面看:
然后重要的更新内容:
新合成物品: 超级生命药: 合成配方: 1 marigold,+1(芦荟) aloe + 1 coneflower, 作用是直接回复100%的血量。
新合成物品: 超级体力药:合成配方: 1 coneflower+ 1 chicory + 1 芦荟aloe,更新日志没说具体作用,估计是回满体力。
新合成物品: 木棍包:合成配方: 2 绳子ropes+ 3 布条cloth + 1 兔子皮rabbit skin. 增加10木棍的携带量。
新合成物品: 石头包:合成配方: 3 绳子ropes+ 3 布条cloth + 3 兔子皮rabbit skin。 增加5石头的携带量。
吃万寿菊(marigold)现在提供5%的饱腹感。(和其他植物一样)
加大了烤熟的肉的体积,这样应该更容易在火堆里面找到它。
没点燃的燃烧瓶扔到火上会点燃,但点燃的燃烧弹仍然不能点燃另一个未点燃的燃烧弹。
增加敌人躲闪远程攻击的能力。(燃烧弹也能躲。)
Improved responsiveness of weapon when attacking while recovering from a swing(如果武器攻击时候上一击没有打中任何东西,可以更快的收回武器打出下一击。)
变异体会尝试吃掉晾肉架上的肉,一旦晾肉架上没肉了,他们就会把你的晾肉架给摧毁。
防御尖刺墙现在被判定为动态建筑,所以不能再往上建那种需要吸附在墙上的结构了。(例如墙上的花盘、装饰棍子等等)
一些需要吸附在墙上的结构/儿子的画不能再被贴在某些动态建筑上了(估计说的就是尖刺防御墙)
不在可以把尖刺防御墙连接到大门门块上了。
把建筑倒塌后的残骸的消失时间从2.5秒提升到5秒/
?
Caves – 在洞穴10和洞穴2的野营附近新增了营地垃圾。
新增的自定义墙壁的自动填充方案,生效方式和地板/屋顶类似,墙壁会显示出一个自动填充的预览效果. 默认情况下系统会自动根据地形和玩家建造的地板来自动切换手动和自动模式, 长按C也能在两种模式间切换. 之后在放置一面墙壁之前不会再自动切换。
Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
(最后这段是介绍自动填充功能的,但是我看得不太懂,而且太长了我也不想翻。。。)
其次重要的:
========================================
动物不再在玩家的建筑内刷新了。
天坑底下有了更好的细节表现。
Player blood map seams fixed(应该是修复了玩家血液贴图会出现一条缝合线的问题。)
Caves –在洞穴里面石头撞到地面有更好的碰撞效果。
开头飞机空难时候,玩家前面的屏幕上会有失真效果。
蜥蜴不再会爬上玩家正在砍的树上了。
当玩家划着小木筏上岸时候,会被强制松开控制。
改进松树的外观。
生存书更新了药物制作的介绍页面。
把避难所的图标(就是房子图标),往建筑外面移动了一点点。
在寻路系统上有了新的改进和优化。
推动救生圈的时候和它掉水里的时候,会有声音了。。
修复了在绳子底下对着绳子顶端按E然后就瞬移到悬崖上面的bug.
改进了花盘来防止它穿到墙的背面。
(多人模式下) 捕鱼陷阱不在同步出现,因为就算再多人模式下,池塘里面的鱼是每个玩家自己电脑上独自生成的,大家抓鱼都是在自己那里抓而已。
=================================================================================
完全不重要的:
Caves – 修复内容:Fixed holes in cave 6
(多人模式下) Reduced some jerkiness in squirrel animation as client
(多人模式下) 修复内容:Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
(多人模式下) 修复内容:Fixed interaction distance with item holder trigger of sled being really short
(多人模式下) 修复内容:Fixed cutting stumps away from host not not blowing up
(多人模式下) 修复内容:Fixed (again)backpack overlay icon not showing up in world after dying in a cave
(多人模式下) 修复内容:Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
(多人模式下) 修复内容:Fixed flickering on back of tabloid magazine when viewing another player holding it
(多人模式下) 修复内容:Fixed cave pre-placed fires not being lightable
(多人模式下) 修复内容:Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
(多人模式下) 修复内容:Fixed fish trap resetting when there’s a fish trapped remotely
Audio – added sounds to book opening on plane
Audio – 修复内容:Fixed timing of meat eating to fit new animation
修复内容:Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
修复内容:Fixed some structures not getting cut out of nav mesh correctly on loading save game
修复内容:Fixed some cases of enemies running somewhere when there was no path to the target
修复内容:Fixed greebles switching from regular to snow when standing right on the edge in between
修复内容:Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
修复内容:Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
修复内容:Fixed glowing mutant leader straps
修复内容:Fixed wrong uv’s on back of some magazines and pickups
修复内容:Fixed missing backfaces on dropped lizard and rabbit skin prefabs
修复内容:Fixed repetition of female head on stick art placed around the world
修复内容:Fixed player collision getting stuck on enemies standing directly below player
修复内容:Fixed ghost roof default visual not centered and weirdly offset
修复内容:Fixed resetting fish trap not having a delay allowing currently caught fish to escape
修复内容:Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
修复内容:Fixed some tree/tent intersections
修复内容:Fixed excessive distortion when damaging gardens
修复内容:Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
修复内容:Fixed screen sometimes shaking randomly when walking around the world
修复内容:Fixed meat clipping into player body while eating
修复内容:Fixed player crouch getting stuck sometimes when moving through shallow water
修复内容:Fixed player getting thrown up in the air if standing on top of an explosive
修复内容:Fixed lizards and other animals not falling from trees that are cut down
修复内容:Fixed some tree/tent intersections
修复内容:Fixed excessive distortion when damaging gardens
修复内容:Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
修复内容:Fixed screen sometimes shaking randomly when walking around the world
修复内容:Fixed meat clipping into player body while eating
修复内容:Fixed player crouch getting stuck sometimes when moving through shallow water
修复内容:Fixed player getting thrown up in the air if standing on top of an explosive
修复内容:Fixed lizards and other animals not falling from trees that are cut down
森林0.09更新了什么
你问的问题我没有看明白啊,能不能再说明确一些呢。
我感觉你是不是想问森林0.09更新,是指森林的更新率呢?
我感觉你是不是想问森林0.09更新,是指森林的更新率呢?
迷失森林1.0版本更新了什么?求其全部内容
画面优化,部分bug修复,洞穴有改动,部分装备地点被调换(如原先河道配备信号枪的飞机头被移至雪山),剧情完善,新增结局(双结局:选择击落或不击落飞机)
击落飞机:结局和往常一样主角父子被采访,随后儿子变异。原先到这里就没了,然后后面新增结局。转眼变成儿子长大后的第一人称视角,儿子在正常的人类社会生活,但是需要时不时的服用某种特效药抑制自己的变异。然后画面突然转向儿子变异的前奏,然后结局。
不击落飞机:主角关闭击落装置,走出科技门的洞穴后,望着天空飞过的飞机。然后忧伤的BGM,主角拿起了儿子提米的照片,然后用火机点燃,随风而去。结局。。。然后回到岛上继续过生活吧。
新增物品:黄金门禁卡,帆船门里工艺品,科技们内的"神器"
新增功能:龟壳可以从滑坡或雪山上上滑下来,部分武器可以装配手电筒,变异大型怪物(六手,八脚,胖子)杀死后可以剖开身上的皮做护甲(可以防止尸婴攻击,护甲更厚),一些特效更逼真,等等。大致就是这样了。
击落飞机:结局和往常一样主角父子被采访,随后儿子变异。原先到这里就没了,然后后面新增结局。转眼变成儿子长大后的第一人称视角,儿子在正常的人类社会生活,但是需要时不时的服用某种特效药抑制自己的变异。然后画面突然转向儿子变异的前奏,然后结局。
不击落飞机:主角关闭击落装置,走出科技门的洞穴后,望着天空飞过的飞机。然后忧伤的BGM,主角拿起了儿子提米的照片,然后用火机点燃,随风而去。结局。。。然后回到岛上继续过生活吧。
新增物品:黄金门禁卡,帆船门里工艺品,科技们内的"神器"
新增功能:龟壳可以从滑坡或雪山上上滑下来,部分武器可以装配手电筒,变异大型怪物(六手,八脚,胖子)杀死后可以剖开身上的皮做护甲(可以防止尸婴攻击,护甲更厚),一些特效更逼真,等等。大致就是这样了。
求森林(The Forest)0.51无限资源修改器(无限背...
http://bbs.3dmgame.com/thread-5271964-1-1.html