七日杀单机的怎么改上帝小石斧
你进到游戏目录中7.Days.To.Die.Alpha.12.5.Steam.Edition.X64.Cracked-3DM/7 Days To Die/Data/Config
找到items.xml文件,右键点击编辑。
从里面找到这一段,替换。e68a84e8a2ad7a686964616f31333337626134好了,上帝石斧属于你了。
</item>
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
找到items.xml文件,右键点击编辑。
从里面找到这一段,替换。e68a84e8a2ad7a686964616f31333337626134好了,上帝石斧属于你了。
</item>
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
七日杀12.5版本上帝小石斧怎么搞?我是服主
</item>
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!e79fa5e98193e59b9ee7ad9431333337623534-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
在Data/Config 里面呢个items右键编辑 找到738这里 覆盖下
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!e79fa5e98193e59b9ee7ad9431333337623534-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
在Data/Config 里面呢个items右键编辑 找到738这里 覆盖下
七日杀gm石斧怎么修改,求好心人
你进到e799bee5baa6e58685e5aeb931333337626134游戏目录中7.Days.To.Die.Alpha.12.5.Steam.Edition.X64.Cracked-3DM/7 Days To Die/Data/Config
找到items.xml文件,右键点击编辑。
从里面找到这一段,替换。好了,上帝石斧属于你了。
</item>
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
找到items.xml文件,右键点击编辑。
从里面找到这一段,替换。好了,上帝石斧属于你了。
</item>
<item id="738" name="tazasStoneaxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
<property name="Material" value="stone" />
<property name="HoldType" value="32" />
<property name="CustomIcon" value="stoneAxe" />
<property name="Stacknumber" value="1" />
<property name="Weight" value="1" />
<property name="Degradation" value="1890" param1="true" />
<property name="SoundDestroy" value="wooddestroy1" />
<property name="FuelValue" value="5" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.8" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="21234851" />
<property name="DamageBlock" value="18952111" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="0" />
<property name="DamageBonus.head" value="5" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.stone" value="2.5" />
<property name="DamageBonus.concrete" value="2.5" />
<property name="DamageBonus.metal" value="1.5" />
<property name="DamageBonus.wood" value="2" />
<property name="DamageBonus.earth" value="3" />
</property>
<property class="Attributes">
<property name="EntityDamage" value="10000000,20000000" />
<property name="BlockDamage" value="10000000,20000000" />
<property name="DegradationMax" value="300,600" />
<property name="DegradationRate" value="1,1" />
</property>
</item>
七日杀单机石斧怎么改攻击
上帝小石斧是吗?
跪求七日杀怎么修改小石斧攻击力
白野猪作为一个经典的boss相信也是让不少玩家为之烦恼,毕复竟它还是相对来说比较棘手的制,由于物防和物攻都较高的他会导致我们整体的战斗呈现持久战百势态,若玩家需要单独挑战的话法师和道士会占据一定的优势(地形,度攻击距离,魔防低等,一般来说30~35级左右就能够单刷),但是对于战问士来说就比较痛苦,由于只能和白野猪直接正面耗,因答此来说建议45级左右时战士再自行独自去挑战。